The Gun

The Gun is an intelligent item inside an intelligent item inside an intelligent item inside an intelligent item. Every one of these items controls the one it is inside, and all of them are revolvers. The Gun, in whatever iteration it is in, can extend robotic arms from the bottom of its handle and the right side of its main portion, allowing it to crawl around and hold an object.

Backstory
The Gun was created by the Neural Network to be the Ultimate Weapon. During its creation, scientists would test and adapt The Gun in a computer simulation to be the most effective, but eventually it grew too powerful in the simulation and overcame its control over it, destroying everything in the computer's world.

Originally made as a gun as a good basis to work with for its creators, The Gun developed unforeseen abilities that gave it control over other people, never evolving past the basic revolver stage of its development. It instead manipulates people and controls them to kill themselves. It is The Gun's belief, based on his actions in the simulation, that in his destruction of the world, the women must die first.

In Cowboy 2
At the beginning of Cowboy 2, The Gun is brought into the world through something like an advanced 3D printer that assembles him from the simulation. He is significantly less powerful in reality compared to in the computer's world. The Gun speaks in a creepy, breathy voice and unnerves generally everyone who sees it.

Using Steven as its name in reality, and Stan as the name for his "child", which is confused for The Gun's name because of how the intelligent items are controlling one another to produce The Gun's consciousness. The Gun is mostly responsible for killing most of the population of Good News, as well as 5.

After its death, a fragment of The Gun's body ends up in the head of Blitz Cooley upon using the Tornado Spin in Good News. It tries to control him, and partially succeeds, but is eventually found and taken out of Blitz' brain, leaving him with several mental disorders, including amnesia. The party takes the Scrap of The Gun.

Important Abilities and Stats

 * The ability to cast all spells with "person" or "self" in their name of spell level 3 and under.
 * The ability to fire any spell as if it were a bullet that carries the spell's effect.
 * Around 40 ego score as an intelligent item, able to control essentially anything that holds it.
 * Can fly, walk on walls and ceilings like a spider, and burrow underground.
 * Can detect females within 60 feet.